ANDROID NETRUNNER LCG: DOUBLE TIME
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Players: 2
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Age: 14+
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Languages: English
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Expansion: Yes
Focuses on the game's high-risk, high-reward Double events and operations
Raises the stakes of the game's bluffs, counter-bluffs, risks and gambles
Introduces sixty new cards (three copies each of twenty individual cards) to encourage new exploration in deck-building
Concludes the Spin Cycle and its focus on traces, tags, bad publicity and Doubles